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HASNasdaq
HASBRO, INC.
Games, Toys & Children's Vehicles (No Dolls & Bicycles) · RI · CIK 46080
Hasbro creates joy and community through physical and digital games, toys, and licensed products from iconic brands
⚡ Elevated coverage
$11.87B
Market cap
$84.44
Last close
-1.0%
1D
+0.1%
5D
1.4M
Volume
Price · last 39 sessions-10.1%
May 4L $82.29 · H $97.78Jun 29
192
Total filings
Jun 23, 2026
Last filing
12/27
Fiscal year end
11-K11-KJun 23, 20268-KShareholder VoteJun 15, 20268-KResults of OperationsMay 20, 202610-Q10-QMay 13, 20268-KResults of OperationsApr 23, 2026DEFA14ADEFA14AApr 17, 2026DEF 14ADEF 14AApr 17, 20268-KCompany UpdateApr 1, 20268-KMaterial Agreement · New Debt / ObligationMar 12, 2026424B5424B5Mar 5, 202610-K10-KFeb 25, 20268-KMaterial Agreement · New Debt / ObligationFeb 20, 20268-KResults of OperationsFeb 10, 20268-KExecutive ChangeJan 22, 202610-Q10-QNov 5, 20258-KResults of OperationsOct 23, 202510-Q10-QJul 31, 20258-KResults of OperationsJul 23, 202511-K11-KJun 25, 20258-KShareholder VoteMay 27, 202510-Q10-QMay 6, 20258-KResults of OperationsApr 24, 2025DEFA14ADEFA14AApr 4, 2025DEF 14ADEF 14AApr 4, 202510-K10-KFeb 27, 20258-KResults of OperationsFeb 20, 202510-Q10-QOct 31, 20248-KResults of OperationsOct 24, 202410-Q10-QJul 31, 20248-KResults of OperationsJul 25, 202411-K11-KJun 28, 20248-KExecutive ChangeMay 24, 20248-KShareholder VoteMay 21, 20248-KMaterial Agreement · New Debt / ObligationMay 14, 2024424B5424B5May 7, 202410-Q10-QMay 1, 20248-KResults of OperationsApr 24, 20248-KExecutive ChangeApr 17, 2024DEFA14ADEFA14AApr 3, 2024DEF 14ADEF 14AApr 3, 20248-KExecutive ChangeMar 25, 202410-K10-KFeb 28, 20248-KResults of OperationsFeb 13, 2024SC 13GSC 13GJan 29, 20248-KAcquisition / Disposition · Company UpdateJan 3, 20248-KExit / Disposal CostsDec 11, 2023SC 13GSEC SCHEDULE 13GNov 13, 202310-QCURRENT REPORT ON FORM 10-Q DATED NOVEMBER 1, 2023Nov 1, 20238-KResults of OperationsOct 26, 20238-KMaterial Agreement · New Debt / ObligationSep 6, 20238-KMaterial Agreement · Reg FD DisclosureAug 7, 202310-QCURRENT REPORT ON FORM 10-Q DATED AUGUST 4, 2023Aug 4, 20238-KResults of OperationsAug 3, 202311-K11-KJun 28, 20238-KShareholder VoteMay 22, 202310-QQUARTERLY REPORT ON FORM 10-Q DATED APRIL 2, 2023May 3, 20238-KResults of OperationsApr 27, 20238-KMaterial AgreementApr 14, 20238-KExecutive ChangeApr 12, 2023DEFA14ADEFA14AApr 3, 2023DEF 14ADEF 14AApr 3, 20238-KExecutive ChangeMar 14, 202310-K10-KFeb 22, 20238-KResults of OperationsFeb 16, 20238-KExecutive Change · Results of OperationsJan 27, 2023SC 13GSC 13GJan 24, 20238-KCompany UpdateNov 17, 20228-KExecutive ChangeNov 10, 202210-QQUARTERLY REPORT ON FORM 10-Q DATED SEPTEMBER 25, 2022Oct 26, 20228-KResults of OperationsOct 18, 20228-KExit / Disposal Costs · Company UpdateOct 4, 20228-KBylaw AmendmentSep 30, 20228-KExecutive ChangeSep 19, 20228-KExecutive ChangeAug 16, 202210-QQUARTERLY REPORT ON FORM 10-Q DATED JUNE 26, 2022Jul 26, 20228-KResults of OperationsJul 19, 202211-K11-KJun 29, 20228-KShareholder VoteJun 13, 20228-KCompany UpdateJun 8, 2022DEFA14ASCHEDULE 14AJun 6, 2022
Insider Activity
In the 90 days to Feb 26, 2026: 6 sold $42.9M.
| Date | Insider | Action | Shares | Price | Value |
|---|---|---|---|---|---|
| Feb 26, 2026 | Cocks Christian PChief Executive Officer | Sell | 191,211 | $100.32 | $19.2M |
| Feb 26, 2026 | Cocks Christian PChief Executive Officer | Sell | 5,200 | $100.85 | $524K |
| Feb 20, 2026 | Barbacovi HollyChief People Officer | Sell | 4,337 | $100.98 | $438K |
| Feb 13, 2026 | Kilpin Timothy J.President, Toy, Lic & Ent | Sell | 7,773 | $103.00 | $801K |
| Feb 12, 2026 | Cocks Christian PChief Executive Officer | Sell | 100,920 | $102.63 | $10.4M |
| Feb 12, 2026 | Cocks Christian PChief Executive Officer | Sell | 73,324 | $105.40 | $7.7M |
| Feb 12, 2026 | Sibley Tarrant L.EVP, CLO and Corp Secretary | Sell | 15,148 | $104.98 | $1.6M |
| Feb 12, 2026 | Goetter Gina MEVP & CFO | Sell | 12,429 | $103.46 | $1.3M |
| Feb 12, 2026 | Cocks Christian PChief Executive Officer | Sell | 4,493 | $106.48 | $478K |
| Feb 12, 2026 | Cocks Christian PChief Executive Officer | Sell | 2,844 | $103.54 | $294K |
| Feb 12, 2026 | Bunge Jason MChief Marketing Officer | Sell | 2,380 | $106.03 | $252K |
| Nov 10, 2025 | Cochran Hope FDirector | Sell | 4,000 | $77.24 | $309K |
Open-market buys & sells (Form 4, transaction codes P/S). Source: SEC structured insider data.
What Changed
Risk factors · Feb 27, 2025 → Feb 25, 202682 added · 97 removed between the two most recent 10-Ks. The risks a company starts — or stops — disclosing are often the story.
Newly disclosed
- For example, we have licenses with The Walt Disney Company for the Marvel and Star Wars properties for toys and games, and for our Universes Beyond MAGIC: THE GATHERING sets we have licenses for key brands such as Final Fantasy , Spider-Man , Avatar , and Lord Of The Rings .
- We are continuing to transform the business by upgrading our systems and talent with an emphasis on: • Rapid adoption of AI, including launching new enabled services and digital solutions to innovate, improve operational efficiency, and go to market digitally. • Modernizing how we design and develop products and work with manufacturers to improve the time to market, improve agility and reduce costs. • Process and systems modernization across IT, accounting, finance and HR. • Supply chain excellence to continue improving predictability, costs and services across the network. • Establishing an inspired workforce with a performance culture built on solid fundamentals, strong values and bar-raising feedback. • Build a real "test and learn" engine to enable ideas to move from concept to market with speed, evidence and consumer co-creation.
- In addition, the simultaneous pursuit of multiple strategic initiatives, including digital gaming development, licensing expansion, AI adoption, systems modernization and cost-saving initiatives, may strain management attention, organizational capacity and capital resources, and any failure to appropriately prioritize or allocate resources among these initiatives could adversely affect our business and result of operations.
- As we incorporate AI tools into aspects of our business, including product and game development, we may face increased costs, operational complexity, IP and data governance challenges, and evolving regulatory requirements, any of which could adversely affect timelines, quality, or expected returns on investment.
- The use of artificial intelligence in product and game development may also raise intellectual property, data sourcing, ethical or regulatory issues, and disputes or restrictions in these areas could increase costs, delay development or limit the use of certain technologies.
- We remain vigilant in monitoring regulatory requirements and potential supply chain disruptions, including trade restrictions, tariff impacts, labor constraints, environmental impacts, and geopolitical developments.
- Recent Developments Fiscal year 2025 was a year of strong results, driven by our continued execution on our Playing to Win strategy and cost-savings initiatives. 2025 Business Results We finished 2025 with strong momentum, led by another record performance in our Wizards of the Coast and Digital Gaming segment, continued growth in licensing, and operating profit improvement across the Company. • MAGIC: THE GATHERING had a record year, supported by the success of its Universes Beyond sets such as Avatar: The Last Airbender and Final Fantasy , which was the highest selling set of all-time based on net revenues.
- In addition, we saw strong success from partner licensed brands, such as MARVEL. • Licensing in our Consumer Products segment continues to drive strong operating profit. 5 Table of Contents Operational Excellence Program In 2025, we continued to execute on our Operational Excellence program, an ongoing enterprise-wide cost-savings initiative that includes targeted cost-savings, supply chain transformation and certain other restructuring actions designed to drive growth and enhance shareholder value.
- Recent examples include: • the popular MONOPOLY GO! free-to-play mobile game, released in 2023 by Scopely, Inc., based on the classic board game, MONOPOLY; • the 2023 release of Baldur's Gate 3, the DUNGEONS & DRAGONS-based role-playing video game from our partners at Larian Studios which won several awards, including Game of the Year at the 10th annual Game Awards; and • the internal development of a variety of digital games, including EXODUS, a sci-fi role-playing game, and WARLOCK: DUNGEONS & DRAGONS, an original third person single-player action-adventure game, both of which currently in development for PC, PlayStation 5 and Xbox, and are expected to be released in 2027. 8 Table of Contents • the developed and launched digital version of the MAGIC: THE GATHERING card game , Magic: The Gathering Arena and its related mobile application, both of which complement the Company's direct-to-customer relationships with our new and long-time MAGIC: THE GATHERING fan-base.
- In 2025 and 2024, the second half of the year accounted for approximately 60% and 58% of full year revenues, respectively, with the third and fourth quarters accounting for approximately 30% and 30%, respectively, of full year net revenues in 2025 and 31% and 27%, respectively, of full year revenues in each of the third and fourth quarters of 2024. 12 Table of Contents Environmental, Social and Governance The following discusses our governance and focus areas of our Environmental, Social and Governance (ESG) efforts.
- Employees In 2025, we employed approximately 4,520 people worldwide, with approximately 58% of our employees in North America (51% in the United States; 7% in Canada), 19% in Europe, 18% in Asia Pacific, and 5% in Latin America (includes Mexico).
- As of December 28, 2025, we have four internally owned and operated gaming studios working on a mixture of titles that will both introduce fans to new worlds and franchises, as well as further connect and immerse fans with existing IP.
No longer disclosed
- Recent examples include: ◦ the popular Monopoly Go! free-to-play mobile game, released by Scopely, Inc. during 2023 and based on the classic board game, MONOPOLY; ◦ the 2023 release of Baldur's Gate 3, the DUNGEONS & DRAGONS-based role-playing video game from our partners at Larian Studios which won several awards, including Game of the Year at the 10th annual Game Awards; and ◦ our 2022 acquisition of D&D Beyond, the premier digital content platform for DUNGEONS & DRAGONS.
- For example, we have developed and launched the digital version of the MAGIC: THE GATHERING card game, Magic: The Gathering Arena and its related mobile application, both of which complement the Company's direct-to-customer relationships with our new and long-time MAGIC: THE GATHERING fan-base.
- Now we are continuing to transform the business by upgrading our systems and talent with an emphasis on: • Process and systems modernization across IT, accounting, finance and HR. • Supply chain excellence to continue improving predictability, costs and services across the network. • Design acceleration to improve the time to market, improve agility and reduce costs. • Adoption of artificial intelligence (“AI”) and digital solutions to innovate, improve operational efficiency, and go to market digitally.
- We also made significant progress in our cost-savings initiatives, and further strengthened our leadership team with industry veterans and turnaround experts. 2024 Business Results We finished 2024 with momentum, led by another record year in our Wizards of the Coast and Digital Games segment, continued success in licensing, and operating profit improvement across the Company. • MAGIC: THE GATHERING had a solid year, nearly matching 2023’s record despite fewer set releases.
- We also continued to see sales from Baldur's Gate 3 after its successful release in 2023 by our partners at Larian Studios. • For DUNGEONS & DRAGONS, we celebrated the brand’s 50th Anniversary with the 2024 Players Handbook and Dungeon Master’s Guide, both top selling products in D&D’s history. • In our Consumer Products segment, we saw solid performance from BEYBLADE and TRANSFORMERS led by innovation and the animated film Transformers One with our partners at Paramount. • Licensing in our Consumer Products segment grew on the back of MY LITTLE PONY trading cards. • Our toys business had improved profitability behind supply chain productivity and lean inventory management.
- Operational Excellence Program In 2024, we continued to execute on our Operational Excellence program, an ongoing enterprise-wide cost-savings initiative that includes targeted cost-savings, supply chain transformation and certain other restructuring actions designed to drive growth and enhance shareholder value.
- Board and Executive Leadership In March 2024, we brought additional skills and experience to our Board of Directors with the addition of Frank Gibeau, Darin Harris, and Owen Mahoney, each of whom has significant executive and relevant operational leadership expertise.
- Hight previously served as Senior Vice President and General Manager of the Warcraft Franchise at Blizzard Entertainment, overseeing all development and commercial activities for World of Warcraft, Hearthstone, and Warcraft Rumble. 6 Table of Contents On July 18, 2024, we also announced the appointment of Holly Barbacovi, a seasoned HR leader, as our new Chief People Officer.
- MAGIC: THE GATHERING became Hasbro’s first billion-dollar brand in 2022. • DUNGEONS & DRAGONS, one of the world’s most popular tabletop role-playing games, is a cooperative, storytelling game where players take on the roles of different characters within a 8 Table of Contents story.
- Another recent example, in 2024, we saw a resurgence from MY LITTLE PONY through licensing across merchandising categories, music, and trading card products. ◦ Digital Games Licensing : We out-license certain of our brands to other third-party digital game developers who transform Hasbro brand-based characters and other intellectual properties into digital gaming experiences such as Monopoly Go! and Baldur's Gate 3 discussed above. ◦ Location-Based Entertainment : Location-based entertainment (“LBE”) includes licensing our brands to theme parks, water parks, hotels and resorts, family entertainment centers, retail, dining and entertainment, shows, exhibits and exhibitions such as Hasbro City, the recently-opened Hasbro-themed family entertainment center located in Paseo Interlomas, Mexico featuring thrilling theme park rides and experiences, live shows, food and beverage options and the region's first Hasbro-themed retail location.
- Customer Concentration During 2024, net revenues from our top five customers accounted for approximately 36% of our consolidated global net revenues, including our largest customers, Wal-Mart, Inc. and Amazon.com, Inc. who together represented 23% of consolidated global net revenues, with each accounting for 12% and 11%, respectively.
- Supply Chain and Manufacturing Beginning in late 2022, we launched a multi-year initiative aimed at transforming our global supply chain into a best-in-class network that delivers competitive advantages through performance efficiency, operating model integration and organizational accountability.
In the News
⚡ Elevated coverageCoverage (30d): 4 reputable articles · skews ▲ positive.
MarketWatchHasbro Inc. stock underperforms Wednesday when compared to competitors12d agoMarketWatchHasbro Inc. stock rises Monday, still underperforms market14d agoMarketWatchHasbro Inc. stock outperforms competitors on strong trading day18d agoMarketWatchHasbro Inc. stock underperforms Tuesday when compared to competitors27d agoMarketWatchHasbro Inc. stock underperforms Friday when compared to competitors1mo agoMorningstarHasbro Earnings: Wizards and Digital Continue to Bolster Brand Edge While Lifting Sales and Profits1mo ago
Reputable outlets only (Reuters, WSJ, CNBC, Barron's, and peers). More on Google News ↗
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